There are areas where the main character can be levelled up and redressed, along with the normal troop squads. The pub/tavern acts as the mission hub and general game navigation point. After the main character has been designed, missions are offered, where the character can be aligned with either the French or the English. ![]() To begin with, a mercenary can be customised, and the options are quite detailed, even allowing for a change of height. The fantasy take on the Hundred Years' War is actually quite fun to play through, although the fake French and English accents are shockingly bad. Bladestorm: Nightmare's story is quite interesting.
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